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SecurityDog
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Post subject: Re: NeoBot V2. Posted: Sat Nov 07, 2009 9:53 am |
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Joined: Thu May 07, 2009 11:15 am Posts: 21 Location: Holland
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skillcompare has been added along with special and clan, autoclan auto overall.
We also now have a VPS for NeoBot.
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SecurityDog
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Post subject: Re: NeoBot V2. Posted: Wed Nov 11, 2009 2:09 pm |
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Joined: Thu May 07, 2009 11:15 am Posts: 21 Location: Holland
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Got Bot suggestions? Post em here or on the site under the suggestion section. (Site: http://www.neoking.net) [!@.]alog added [!@.]b(urnout)p(aradise) added...
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El3M3NT
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Post subject: Re: NeoBot V2. Posted: Sat Nov 21, 2009 7:28 pm |
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Joined: Thu Aug 31, 2006 1:17 am Posts: 89 Location: ILLINOIS
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Sorry but SwiftIRC already has RuneScript we don't need 300 more bots that suck. Go somewhere else. Or perhaps make the bot in something else other than mSL.
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 Openscript bot administrator!
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Grant
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Post subject: Re: NeoBot V2. Posted: Sat Nov 21, 2009 9:04 pm |
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Joined: Tue Aug 04, 2009 3:49 pm Posts: 233 Location: Illinois
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El3M3NT wrote: Sorry but SwiftIRC already has RuneScript we don't need 300 more bots that suck. Go somewhere else. Or perhaps make the bot in something else other than mSL. Maybe YOU should go somewhere else, we don't need another skiddie who's hated and a wanna-be /b/ kid. *Trolled using one hand*
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JoshR
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Post subject: Re: NeoBot V2. Posted: Mon Nov 23, 2009 6:08 am |
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Joined: Tue Jan 01, 2008 7:32 pm Posts: 685 Location: #mSL
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Grant wrote: El3M3NT wrote: Sorry but SwiftIRC already has RuneScript we don't need 300 more bots that suck. Go somewhere else. Or perhaps make the bot in something else other than mSL. Maybe YOU should go somewhere else, we don't need another skiddie who's hated and a wanna-be /b/ kid. *Trolled using one hand* @Grant: You don't know what trolling is apparently. @topic: Good luck. But to keep it in retrospect, you will most likely not succeed with this. Not without any source of income going towards the bot to keep it alive long enough to outrun RuneScript.
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Arconiaprime
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Post subject: Re: NeoBot V2. Posted: Mon Nov 23, 2009 8:04 am |
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Joined: Fri May 18, 2007 12:29 am Posts: 1319
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JoshR wrote: .... Not without any source of income going towards the bot to keep it alive long enough to outrun RuneScript. Never gonna happen as long as they A) control the tracker, and B) have virtually no hosting issues
_________________ (Tim) Awong, the helpops are scaring me.
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SecurityDog
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Post subject: Re: NeoBot V2. Posted: Tue Nov 24, 2009 1:19 pm |
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Joined: Thu May 07, 2009 11:15 am Posts: 21 Location: Holland
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Added: [!@.]bp ps3/xbox360 online/offline (name) *name can be ommited if you have a bpname set.* [!@.]bpname [name] *saves the bp name.*
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SecurityDog
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Post subject: Re: NeoBot V2. Posted: Sat Jan 23, 2010 3:10 pm |
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Joined: Thu May 07, 2009 11:15 am Posts: 21 Location: Holland
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We are currently working on a race script. Site: http://z8.invisionfree.com/NeoFury/inde ... owtopic=48If you have any idea's related to this script like sponsors or w.e just post em here or on the site. All current commands are on the site first post, same for a huge guide on how the game works. New commands added: [!@.]forum <word(s)> [!@.]movie <movie> [!@.]kbase <word>
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Owner of neobot
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Rob
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Post subject: Re: NeoBot V2. Posted: Sun Feb 07, 2010 8:47 pm |
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Joined: Wed Feb 20, 2008 4:43 am Posts: 1350 Location: #linux
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Did you rip the name of this bot from some other network? Looks familiar.
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SecurityDog
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Post subject: Re: NeoBot V2. Posted: Mon Feb 08, 2010 12:46 pm |
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Joined: Thu May 07, 2009 11:15 am Posts: 21 Location: Holland
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Nope but did hear some stuff like ppl that wanted to take this name but i aint got any relation with any of that.
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arjaycob
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Post subject: Re: NeoBot V2. Posted: Wed Feb 17, 2010 1:00 pm |
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Joined: Wed Feb 17, 2010 9:52 am Posts: 1
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kerst
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Post subject: Re: NeoBot V2. Posted: Sun Mar 07, 2010 12:35 am |
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Joined: Wed Dec 27, 2006 9:51 am Posts: 4518 Location: #msl
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Yeah you really made an account just to say that! IP check please?^^ anyway still goodluck on your bot, when bots are coded by the owner I love them! 
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Steve's work
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